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"Whether it’s a toy that tells a tale, packaging that winks, a book that invites a journey, or a screen that just gets you—I design experiences that speak in visuals and feel human at heart."​

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01

A HAT FOR SAM THE CAT

“Easy to read picture book for children using phonics”

02

अन्धविश्वास

This design project aims to create an engaging educational program that raises awareness about the negative impact of superstitions while encouraging self-belief.​

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03

DARUMA OTOSHI

Daruma Otoshi is Japanese Toy. In this project we explore traditional toy making practices and packaging design.

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